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Showing posts from August 20, 2016

Increasing Great-expectations around the augmented reality and virtual reality (AR/VR) technology

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The augmented reality and virtual reality (AR/VR) market is still in the early stages, in terms of adoption technology, and content-creation. 
Then, one can easily observe that, from the stuff of science fiction augmented and virtual reality technology is now a real phenomenon.
Many expect henceforth that, with powerful smartphones powering inexpensive VR headsets, the consumer market is primed for new paid and user generated content-driven experiences. 
Recent developments in healthcare demonstrated the powerful impact augmented reality headsets can have at the industry level. Over the coming years other fields like education, logistics, and manufacturing, to name a few will be impacted. 
It is also obvious that, the rise of new, less expensive hardware will put virtual and augmented reality technology within the grasp of a growing numbers of companies and individuals. What people can do with that hardware will depend upon the applications and services that power it.
In the coming years, …