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Showing posts from December 17, 2016

Blended learning in our ever-connected digital era

For those who are unfamiliar, Blended learning is widely adopted in the newer learning models like gamification and social learning due to factors like content digitization and bring-your-own-device (BYOD) policy

In effect, one can observe that, countries like the US and the UK have already deployed this policy and are witnessing an improvement in the quality of education content delivered and learning outcomes

The positive outcomes witnessed are encouraging more institutions to allocate higher time and resources in developing effective blended learning models.

Interactive Whiteboard (IWBs) encourage online learning

I have a pleasure to recall that, Institutions using display products such as Interactive Whiteboard (IWBs) encourage online learning and facilitate technology-enabled learning

On this momentum, various teaching applications such as compass, charts, and tables are built-in the IWB software to enable students to grasp concepts better.

The built-in speakers and multi-touch features further facilitate the establishment of a collaborative study environment. For instance, iBoardTouch IWB software has features such as annotation, highlight, and edit that enable interactive classrooms where faculty can oversee and encourage interactive discussion among students.

Augmented and Virtual Reality Headsets Expected to Grow

Pending the mass adoption across the world, it is obvious that, the momentum is great. 
According IDC's Tracker research, Worldwide AR and VR headset shipments are expected to see a compound annual growth rate (CAGR) of 108.3% over 2015-2020 forecast period, reaching 76.0 millionunits by 2020. 
I can also observe that, the more affordable VR devices will continue to lead the market in terms of volume.