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Showing posts from September 18, 2017

The use of DDoS protection solutions and services for ensuring data security

It is important to recall that, increased instances of web application attacks and DDoS threats in the Americas have made many organizations deploy DDoS protection solutions and services. The DDoS protection solutions and services were adopted by a large number of SMEs in the region during the early stages of its introduction. 
The growing complexity and frequency of TCP connection attacks, application attacks, UDP flood, and DNS amplification attacks in Europe and the Middle East is real, like the escalating threat vector and shifting focus of organizations in the government and healthcare sectors toward the adoption of DDoS software. 
The increase in awareness among SMEs in various countries such as Netherlands, Italy, and Turkey regarding the use of DDoS protection solutions and services for ensuring data security is exciting.
The initiative taken by organizations in Japan, Malaysia, Singapore, Indonesia, and India to implement DDoS protection is encouraging. 
SMEs and large enterpris…

A host of companies investing in developing disposable sensors

For those who are unfamiliar, a host of companies ranging from established players including Philips Healthcare and Medtronic to well-backed ventures like Qualcomm Life and smaller start-ups like GenTag and Proteus Digital Health are all investing in developing disposable sensors, but are taking varied approaches regarding sensor format and supporting technologies. 
A range of wireless protocols are under consideration for adoption in disposable smart health sensors including Bluetooth, NFC and Proprietary offerings.
Disposable sensors, without embedded wireless transmitters are already commonplace in remote patient continuous glucose monitoring applications from Dexcom, Medtronic and others.

Connectivity in Virtual Reality (VR) devices

It is important to recall that, in terms of connectivity, 802.11 n/ac Wi-Fi is supported by mobile and standalone devices.
In effect, while tethered devices are still connected to a PC or console with a cable, however, a wireless connection is likely to replace the cable connection.
For many analysts, for tethered VR and high-resolution VR content, 60 GHz (WiGig) will play important role to support high bandwidth in the years to come.
ABI Research expects that WiGig will be mainly deployed in the tethered VR devices which need multi-gigabit connectivity with low latency. Nearly 40% of VR HMDs are expected to support WiGig connectivity in 2022.

A total immersive Virtual Reality (VR) experience

I have a pleasure to recall that, accuracy in tracking movements is another important feature for an immersive VR experience. Most of the current VR devices support only 3 degree of freedom (DOF) tracking, with the exception of tethered devices, which are usually targeted for high-end market support 6 DOF. 

A 6 DOF is the ideal goal and mobile and standalone VR devices are moving towards 6 DOF tracking to provide a total immersive experience. Mindmaze and uSens have announced 6 DOF position tracking solution for mobile VR devices, and Google announced Worldsense, a standalone VR device with 6 DOF, notes Khin Sandi Lynn, industry analyst at ABI Research.

Here is why the worldwide virtual reality (VR) market has been experiencing significant growth

Streamlined Immersive Experience is now at the core of stakes when it comes to virtual reality (VR) market.
In effect, the worldwide virtual reality (VR) market has been experiencing significant growth with increasing numbers of content launches, consumer and enterprise deployments in entertainment, retail, marketing, and other segments

As VR makers continue to improve the level of immersion, ABI Research forecasts that VR HMDs with 6 degree of freedom (DOF) will represent over 40% of combined mobile and standalone VR market in 2022.

Here is why Virtual Reality head-mounted displays (HMDs) have a long way to go in many features

It is now obvious that, to meet user expectations, VR HMDs have a long way to go in many features including display quality, degree of freedom (DOF), and connectivity.
According to ABI Research, the majority of VR HMDs currently available in the market support only 1080/2K resolution displays; which need to be greatly improved to solve the screen door effect caused by low resolution displays.
One can also observe that, new tethered devices with 4K display such as Aukey Cortex and Pimax and the arrival of mobile headsets with 4K display are likely to drive the penetration of high resolution VR devices.