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Showing posts from December 15, 2016

Choose your own device (CYOD) within enterprises in our ever-connected era

Mobility is becoming one of the key drivers of digital transformation as customer engagements and transactions move to digital platforms.
In effect, Choose your own device (CYOD) has become the de facto device policy for most enterprises to reduce the cost of mobilizing the workforce.
Financial services for instance lead the adoption of mobility solutions mainly due to the inherent benefits and cost savings from the reduction in branch footprint and improving customer experience. However, securing data and data recovery have become more important than securing devices as data becomes the new capital in the digital economy.

The most interesting when it comes to the global IT application development services

The most interesting when it comes to the global IT application development services is to see that, buyers require applications that are customized based on the business requirements or project specifications.
For those who are unfamiliar, IT application development services involve the customization of packaged software to match the business' needs. The development process of an IT application begins by defining and analyzing the requirements (business application goal) followed by subsequent stages of design, development, integration and testing, deployment and acceptance, and maintenance.

Here is why many countries continue to lagging in cloud adoption

In our digital data-driven era the cloud is billed as a driver of digital transformation and business agility
However, many countries continue to lagging in cloud adoption due to the lack of local infrastructure, data protection concerns, and conservative investment strategies.

Enterprise-grade location-based services to Microsoft’s Azure platform

It is more and more interesting to see that, Location is fast becoming a critical component of a broad range of applications and services across the world.
The momentum attracts TomTom and Microsoft who have decided to bring enterprise-grade location-based services to Microsoft’s Azure platform, based on TomTom’s maps, traffic and navigation software. 
The purpose is to make it even easier and more flexible for developers to build and manage enterprise, mobile, web and “Internet of Things” applications that are location aware.

Professional Chinese e-sports clubs continue to learn from their South Korean peers

Interesting to see that, e-sports clubs are becoming more professional and standardized in their operations and player management. In 2016, for instance, professional Chinese e-sports clubs continued to learn from their South Korean peers by drawing upon the traditional sports club model to develop operational models that better suit the e-sports industry environment in China.

Nearly 2,000 professional e-sports tournament planning and organizing institutions in China

According to IDC, in 2016, e-sports tournaments become more professional. In China, one can observe that, there are now nearly 2,000 professional e-sports tournament planning and organizing institutions , including government agencies such as the Information Center of the General Administration of Sport, the local government of Yinchuan in northwest China’s Ningxia, and Yiwu in eastern China’s Zhejiang Province.

College curriculums such as e-sports games and management in 2017 in China

The momentum is very exciting in China when it comes to e-sports games, so that, nine clubs formed the China CS:GO Alliance in 2016, thus laid a solid foundation for the future development of e-sports games in China
At the 2016 season of the China DOTA2 Professional League held in May, a player registration system was introduced for the first time. 

The establishment of a registration management system along with a system to track tournament points has further standardized and guided the development of e-sports tournaments in China, preventing excessive commercialization of e-sports games while protecting e-sports fan’s right to participation.
One can also observe that, in a bid to train more professionals for the emerging e-sports industry, China’s Ministry of Education announced that it would add 13 new college curriculums such as e-sports games and management in 2017.

Mobile e-sports a new trend in China

I can recall that, 2016 has been billed as the year mobile e-sports gained traction in China. Mobile e-sports revenue is expected to hit RMB17.6 billion (around US$2.6 billion) in 2016, almost tripling from last year’s RMB6.0 billion (around US$870 million) in 2015.

Enthusiastically promoted by game vendors including Tencent and Hero Entertainment, as well as mobile phone makers such as Huawei, mobile e-sports games can now be found in all leading e-sports tournaments in China.  Industry concerns about the poor operability and short lifespan of mobile e-sports games also eased over the year. All leading e-sports clubs have started to establish mobile e-sports teams and take part in tournaments.

The Weave platform to make it easier for all types of devices to connect to the cloud

Now, the Weave platform makes it easier for all types of devices to connect to the cloud and interact with services like the Google Assistant. For those who are unfamiliar, Weave provides the entire cloud infrastructure, so that developers can focus on building their products without investing in cloud services
I can also observe that, the Weave Device SDK currently supports schemas for light bulbs, smart plugs and switches, and thermostats.
To get started, check out Google's IoT developer site, or go directly to the Android Things, Weave.

The mobile app usage of 8,004 financial institutions across the U.S.

I have a pleasure to recall that, Malauzai Software has released its annual research describing the mobile app usage of 8,004 financial institutions across the U.S.

In effect, Malauzai reviewed banks and credit unions with assets ranging from $50 million to $15 billion to identify which offer consumer, business mobile or RDC apps on today’s most popular devices. Key findings of the research include: Between 2015 and 2016, there was a 6.2 percent growth rate of financial institutions with consumer mobile banking apps; In 2016, iPhone and Android app penetration was equal, with both types of app being available at 72 percent of financial institutions. In addition, 67 percent of financial institutions offered iPad apps in 2016; More than 275 business mobile iPhone apps were offered. Banks accounted for 97 percent of these apps, with credit unions at only 3 percent; The divide between banks and credit unions providing RDC apps was far less severe, with 56…