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Showing posts from February 3, 2017

On-site professional healthcare monitoring wearables

One can proudly observe that, on-site professional healthcare monitoring wearables, such as those by Philips Healthcare, allow medical professionals to work with a larger base of patients, as the devices continuously update doctors throughout the day on patients’ vitals and overall conditions without the need for physical check-ins. The wearables also, in effect, help to ensure that doctors do not miss any small changes in condition before granting patients release.

Great momentum within the patient monitoring wearable market

For those who are unfamiliar, new wearables allow medical professionals to remotely and continuously monitor patients in the hospital and beyond. The devices send real-time alerts regarding any condition deteriorations or fluctuations, in effect reducing response times to potentially life-threatening changes and saving the healthcare system resources in the long term.
A&D Medical, Medtronic, Nonin Medical, and Philips Healthcare lead the market, with startups like Fatigue Science, Health Care Originals, and Qardio beginning to challenge the incumbents and diversify the competitive landscape in offering solutions to treat specific medical conditions.

A surge in healthcare patient monitoring wearables

It is now obvious that, a surge in healthcare patient monitoring wearables will soon help reduce readmission risks and better prevent the occurrence of serious medical traumas, alleviating growing performance pressures on healthcare services. ABI Research forecasts the patient monitoring wearable market, which includes remote and on-site devices, will grow from 8 million shipments in 2016 to 33 million in 2021. When it comes to device types, one can observe that, they are diverse and include staples like blood pressure monitors, continuous glucose monitors, and pulse oximeters, as well as newer devices like Fatigue Science’s fatigue monitoring wearable.

Data centers are classified as Tier 1, Tier 2, Tier 3, and Tier 4 data centers

It is indispensable to recall that, Data center are essential for any business operations. Whether it is BFSI, Healthcare, telecommunication, manufacturing, or cloud service provider; everyone need data center for storing large amount of unstructured data, business operation applications, processing of data. In effect, based on the business requirement, data center owners construct different sized data centers. Hence, data centers are classified as Tier 1, Tier 2, Tier 3, and Tier 4 data centers.

Sluggish technical innovation on data center construction

While analysts expect the global Data Center Construction market to reach approx. US$ 73 billion by 2022; Research and Markets predicts that, the market will witness a decline in revenue afterwards. 
According to the firm, this decline in revenue is because of significant decline in Tier 1 and Tier 2 data center construction in the forthcoming years. 
I can also observe that, in addition to it, other factors such as major construction of mega data centers for future to be done in 2016-2019, sluggish technical innovation on data center construction after 2020 can be help in the revenue decline.

Comparing China, U.S., and Indonesia and India mobile game players on iOS and Android

Findings from a report, “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” issued by SuperData Research reveal that, the U.S. is the only country with more players on iOS than Android. Android gamers represent nearly 78% of the global market, but iOS continues to yield higher spending overall. 
One can discover that, in the U.S., developers made on average 45% more on a player using iOS over Android, but in China, Android players were worth eight times more than iOS. Indonesia tripled its potential for advertisers, seeing a 192% increase in installs in 2016. Spenders also play 84% more than the average Indian player, creating an incontestable opportunity for developers.

Puzzle games Vs action games in our mobile-driven age

It is interesting to view that, 58% of mobile gamers play puzzle games, compared to 40% who play action games and 26% who play simulation games. For those who are unfamiliar, Puzzle games don’t require high-level graphics and are mature for on-the-go play.  However, action games represent 30% of the share of game installs by genre, while puzzle games represent 14%. Unlike puzzle games, action games are quick to play through, and retain players at 70% the rate that puzzle games do, according to the analysis by SuperData Research and Unity.

Asia Vs North America and Europe within the ever growing mobile market

According to the analysis by SuperData Research and Unity, Asia represents the largest mobile games market in the world, producing $24.8 billion in revenue in 2016, while North America and Europe generated $6.9 billion and $5.7 billion respectively. 

I can also observe that, the ever growing US mobile market represents a tremendous opportunity for marketers, as now Americans play mobile games more often than they watch Netflix, Hulu, or YouTube. Americans spent nearly 5% more year-over-year on mobile games in 2016, and that number will continue to rise.

Mobile games now account for half of the entire global digital games market.

Recent findings from a report, “Can’t Stop, Won’t Stop: The 2016 Mobile Games Market” issued by SuperData Research are clear: the mobile games market generated $40.6 billion in worldwide revenue in 2016 ; a sum equivalent to all global box office sales during the same time period , and grew 18% over the year before. Mobile games now account for half of the entire global digital games market, according to the report.