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Showing posts from August 14, 2017

The growth of the start-up gaming companies in France

For those who are unfamiliar, in France, many initiatives were taken to promote the growth of the video game streaming services market. Some of such initiatives are La French Tech, Cap Digital, and Imaginove. For many analysts, these initiatives, along with the highly developed intellectual property law of the country, have led to an increase in the development of the gaming industry, especially the growth of the start-up gaming companies in France.

The most exciting regarding the Global video game streaming services market

When it comes to the Global video game streaming services market, eSports events, increasing Internet speed are at the core of stakes. The International Dota 2 Championship is one of the richest eSports tournaments in the world. According to Technavio Research, Facebook partnered with ESL to bring live-streamed video game tournaments to their social network in May 2017. The firm also reveals that, 4K video streaming, which requires a high-speed Internet connection, is still a major challenge for many broadcasters and viewers across the world.

China, Japan, India, Singapore, Indonesia, Malaysia, and the Philippines in the Video game streaming services industry

Steadily, one can observe that, the video game streaming services market in APAC is led by China and Japan. In effect, there are increasing investments in the video game streaming services market in China. As a result, there are many domestic companies in China, which provide services that are similar to the services offered by Twitch and YouTube Gaming. According to Technavio Research, apart from China and Japan, countries such as India, Singapore, Indonesia, Malaysia, and the Philippines are expected to drive the video game streaming services market in APAC by 2021. Some of the major gaming studios in Asia include Inzen Studio in Singapore, Touchten Games in Indonesia, Streamline Studios in Malaysia, Altitude Games in the Philippines, and Rolecule in India.

Virtual Reality Content availability remains an issue

Steadily, one can observe that, Virtual Reality Content availability remains an issue, but interesting strides were made in the past year, particularly in Asia-Pacific and China with location based VR. 

For many analysts, further trials and launches will accelerate the adoption of immersive content across the market and expand the use of VR as a tool for training, design, preparatory work and planning.

“While the consumer space often garners the largest share of attention the market potential is much wider and we’ve already seen very promising interest in verticals like Retail, Healthcare, Automotive, Education, and Real Estate / Architecture / Engineering / Construction,” says Michael Inouye, Principal Analyst at ABI Research.

VR experiences still range quite widely from more basic seated/standing mobile HMD configurations

It remains clear that, VR experiences still range quite widely from more basic seated/standing mobile HMD configurations to dedicated location based VR installations and VR arcades that allow for 6DOF or room-scale experiences.
For many analysts, the rise of wireless HMDs, standalone VR, and 6DOF mobile VR will help narrow the gaps between these different classes of experiences.

360-degree video, interactive and immersive content formats tapping into the virtual reality ecosystem

Finding from ABI Research reveal that, 360-degree video, interactive and immersive content formats will generate US$6 billion dollars of revenue by 2022; tapping into the virtual reality ecosystem as well as widespread support for application development on mobile platforms.
For those who are unfamiliar, producers, content owners, and distributors are experimenting with the mediums and learning new creative tools.  360-degree content has been tested in major genres including sports (such as BT’s distribution of the Champion’s League), music (such as Deutsche Telekom’s Magenta Musik service), and news (such as New York Times VR).  Netflix has just launched its first interactive content with children’s programs Puss in Boots and Buddy Thunderstruck designed to increase engagement. 

The analytics software systems with the use of machine learning, natural language processing, etc.

It is increasingly clear that, the analytics software systems market is rapidly evolving with the use of machine learning, natural language processing and cognitive computing. For many analysts, the Worldwide Analytics Software Systems Market expectations are on an exciting curve in terms of growth, andwill provide significant advances to communications service providers.