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Showing posts from August 14, 2017

The growth of the start-up gaming companies in France

The most exciting regarding the Global video game streaming services market

China, Japan, India, Singapore, Indonesia, Malaysia, and the Philippines in the Video game streaming services industry

Virtual Reality Content availability remains an issue

VR experiences still range quite widely from more basic seated/standing mobile HMD configurations

360-degree video, interactive and immersive content formats tapping into the virtual reality ecosystem

The analytics software systems with the use of machine learning, natural language processing, etc.