Latest version of gameplay3d v1.5: New features and Opportunities
Available since October 12,
2012, gameplay is an open-source and cross-platform C++ game framework that BlackBerry
has contributed out along with the community on github.
“Lately it has really been
picking up steam in the 3D indie communities. Our focus in creating the
gameplay3d framework was to deliver a high-quality, minimalistic 3D game
framework that helps game studios understand our platform better. People have
been looking into the source code of the framework (library, tools and samples)
and it has been helping people understand the details on how to easily go
cross-platform and how to easily include BlackBerry with very little efforts.’’
Says Sean
Paul Taylor.
Like
new features we have:
- Linux support (tested on Ubuntu 12.04 LTE 64-bit)
- Linux development environment (via CMake or CodeBlock 10 IDE)
- Vehicle physics support (via new PhysicsVehicle and PhysicsVehicleWheel classes)
- Gamepad support for Xbox360, PS3 and Bluetooth® HID controllers on desktops systems.
- Touch gesture support for tap, swipe and pinch.
- Configurable multi-sampling anti-aliasing support.
- New gameplay-tests app for easily learning basic engine features.
- New public community forums directly off the website at www.gameplay3d.org/forums
- File formats documentation for game.config .scene, .material, .animation, .physics, .particle
- Visual Studio Plug-in (beta) support for BlackBerry PlayBook 2.0 and BlackBerry 10.
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