PlayerScale has been acquired by Yahoo!: stake and opportunity.
Yahoo! pursues its acquisition
policy. The goal is be surrounded by technologies and contents which will help
Yahoo!, compete with
Google, and Microsoft online.
Google, and Microsoft online.
Therefore, following the
acquisition of Stamped, Summly, Tumblr... and now PlayerScale, Marissa Mayer is
creating a new Yahoo!
‘’We have spent the past four years growing a
three-person startup into a product that powers games played by over 150
million people worldwide and we are adding over 400,000 new users every day. In
the last four months alone, we have increased our daily user growth rate by
almost sixty percent. With Yahoo!’s backing, we can crank out awesome products
and improvements to our platform faster than ever before. We will continue to
support our existing product and deliver new services to help you grow and
manage your success in cross-platform gaming ,whether it’s casual, social or
mobile.’’ Said Jesper Jensen from PlayerScale.
Henceforth PlayerScale is
property of Yahoo!, but it will continue to operate as an independent subsidiary.
About PlayerScale:
Founde in 2011, PlayerScale develops infrastructure software for cross-platform gaming giving publishers and aggregators the ability to scale titles across casual, social and mobile platforms in a rapid and seamless manner. In May 2013, the company claims 150 million users across 4,000 titles from over 2,600 developers worldwide.
The PlayerScale software also incorporates a data analytics tool that provides developers with information to understand user behavior and track users and revenue across mobile and web-based properties, giving developers the ability to increase monetization and rapidly introduce new games into the market. PlayerScale supports Flash, Unity 3D, C++, .Net, Android (JAVA), IOS (Objective-C) and HTML5.
About PlayerScale:
Founde in 2011, PlayerScale develops infrastructure software for cross-platform gaming giving publishers and aggregators the ability to scale titles across casual, social and mobile platforms in a rapid and seamless manner. In May 2013, the company claims 150 million users across 4,000 titles from over 2,600 developers worldwide.
The PlayerScale software also incorporates a data analytics tool that provides developers with information to understand user behavior and track users and revenue across mobile and web-based properties, giving developers the ability to increase monetization and rapidly introduce new games into the market. PlayerScale supports Flash, Unity 3D, C++, .Net, Android (JAVA), IOS (Objective-C) and HTML5.