Critical realities surrounding Online Gaming.
The number of online gaming rises to hundred of million. According to IDC, China,
Korea, and Taiwan, generate about 95.56% of online gaming revenue in Asia/Pacific
excluding Japan.
The higher penetration of Internet, broadband, PC, and mobile device and
completely free-to-play (F2P) game offerings increase the popularity of mobile
games.
The online gaming market has completely transitioned from a subscription
fee–based business model into a freemium model.
In-app purchases and advertising
will become the primary means of monetizing games, especially over mobile.