Key portable gaming trends and marketplace statistics for 2014.



ScreenShots Clash of Clans

Figures, data, stats and incomes around and inside the gaming industry are exciting and one can then expect and predict a glamour future, for this growing industry. 

 IDC and App Annie have released the Portable Gaming Spotlight, 2014 Review, and Connectikpeople.co can easily observe that, gaming revenue continued to dominate mobile app stores.

The research shows that iOS maintained revenue lead; Google Play gained ground, while handheld gaming went sideways. The report also found that global portable game spending increased across all platforms between 4Q13 and 4Q14.

Among the key findings for 2014, Connectikpeople.co recalls that:
  • The global installed base of smartphones and tablets that are regularly used for gaming topped one billion in late 2014 for the first time.
  • iOS continued to generate more direct spending on games than Google Play in 2014, although Google Play closed the gap significantly compared to 2013.
  • Gaming revenue continued to dominate mobile app stores, representing nearly three-quarters of total app spend in the iOS App Store in 4Q14 (and representing only about 30 percent of all app downloads) and was more than 90 percent of app spend on Google Play (and roughly 40 percent of app downloads) in the fourth quarter (both higher spending shares than in 4Q13).

"2014 saw a convergence of spending shares when viewed on a regional basis, and competition among portable game developers and publishers will remain fierce in 2015." said Lewis Ward, Director of Gaming at IDC.

More than 80 percent of combined iOS and Google Play consumer app spending in 4Q14 came from games.

Top 5 games on iOS in 2014( two of them were from the mobile gaming giant Supercell):
1.     Clash of Clans (Supercell)
2.     Candy Crush Saga (King)
3.     Puzzle & Dragons (GungHo Online)
4.     Game of War – Fire Age (Machine Zone)
5.     Hay Day (Supercell)
The top game on Google Play in 2014 was Puzzle & Dragons and in the handheld market it was Pokémon Omega Ruby / Alpha Sapphire (by Game Freak/Nintendo).

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