Computer vision and scene reconstruction at Oculus, a Facebook company.
We are still and the early stage when it comes to computer vision; real-time 3D scene reconstruction; accurate representation of the real world in the virtual world; move around the real world and interact with real-world objects from within VR; mimic human-class perceptual capabilities using color and depth cameras and to capture, interpret, manage, analyse and finally reproject in real-time a model of reality back to the user.
But progresses in this field
are promising. Oculus, a Facebook company is poised to face a set of challenges related
to VR
and AR systems that can be used in any condition, day or night, indoors or outdoors.
Connectikpeople.co
salutes this determination; henceforth illustrated inter alia by the integration of the Surreal Vision team at Oculus
Research.
For those who unfamiliar, Connectikpeople.co recalls that Surreal Vision is one of the top computer vision teams that focuses on real-time 3D scene reconstruction.
For those who unfamiliar, Connectikpeople.co recalls that Surreal Vision is one of the top computer vision teams that focuses on real-time 3D scene reconstruction.
Richard
Newcombe, the
inventor of KinectFusion, DynamicFusion and DTAM (Dense Tracking and Mapping) and co-inventor of
SLAM++; Renato
Salas-Moreno, the inventor
of SLAM++ (SLAM at the level of objects), and Dense Planar
SLAM; and Steven Lovegrove,
the co-inventor of DTAM and author of SplineFusion, all are now joining Oculus
to push the limits of computer vision and scene reconstruction as part of
Oculus Research in Redmond, Washington.