78% of U.S. Consumers Use Smartphones for Gaming and 68% Read eBooks on Tablets
Spending and
consumption trends are very dynamic in our ever-connected digital era where
digital goods are now part of our daily lives.
I have captured for you the results of the Digital Goods Economy Survey, which looks at the attitudes, habits and behaviors of the digital media
consumer across the digital gaming (including gaming video content) and eBook
industries.
ming console of the masses; Ease of use
and convenience drive payment method selection; Americans prefer
multi-use devices versus eReaders; and Want to deter piracy? Focus on
how it affects the creators.