78% of U.S. Consumers Use Smartphones for Gaming and 68% Read eBooks on Tablets



Spending and consumption trends are very dynamic in our ever-connected digital era where digital goods are now part of our daily lives. 

I have captured for you the results of  the Digital Goods Economy Survey, which looks at the attitudes, habits and behaviors of the digital media consumer across the digital gaming (including gaming video content) and eBook industries. 

ming console of the masses; Ease of use and convenience drive payment method selection; Americans prefer multi-use devices versus eReaders; and Want to deter piracy? Focus on how it affects the creators.

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