The employees trained through gamification technology
It is interesting to see that, now-a-days, the corporates are becoming
increasingly organized, and they are incorporating technologies for enhancing
the learning process of their employees. The
employees that are trained through gamification technology tend to learn at a
faster pace, as compared to the traditional training methods.
They also
feel motivated to learn in such a way and do not witness boredom while
learning. The educational institutions and universities are also using
gamification for imparting learning to the students. These shifts from
traditional to technical methods of teaching are driving the growth of the
gamification market globally.
According to Research and Markets some of the major companies operating in
the global gamification market include Badgeville Inc., Gigya Inc., Bunchball
inc., Kuato Studios, SAP SE, Cisco Systems Inc., Microsoft Corporation, BigDoor
Inc., Knewton, and Lithium Technologies Inc.