Interesting to hear about Augmented and Virtual Reality



So far, it is exciting to recall that, the augmented (AR) and virtual reality (VR) markets are seeing much action, from new devices and new content, to existing content adapting to make use of the new medium. 

Head Mounted Displays (HMDs) are on an interesting curve to be the prevailing form-factor for both AR and VR devices, but AR will see varied form-factors as the technology progresses into more applications.

According to Eric Abbruzzese, Research Analyst, standalone, mobile-reliant, and tethered, mobile-reliant devices like the Samsung Gear VR will see the most success early, while tethered devices like the Oculus Rift and standalone devices like those manufactured by ODG for industrial applications will need more time to mature before establishing a large user base.

Virtual reality is posed to be most popular in the gaming market, because of the high level of immersion possible in VR, as well as the high demand for interactive experiences. 

Augmented reality is posed to be most successful in the enterprise market, for applications in logistics, engineering, and automotive. Applications such as education, travel, and design are served well by both AR and VR, and success depends more on specific needs than general application.

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