K-12: the use of Virtual Reality (VR) at this stage can strongly influence their overall personality
It is steadily clear that, within the K-12
segment, the appropriate application of VR will take time as educators have
just realized the benefits of VR from a technical
and immersive learning perspective.
‘’ It is extremely important for educators to
understand that K-12 students are young and in their formative years, and the
use of VR at this stage can strongly influence their overall personality,” says Jhansi Mary, a lead analyst from Technavio, specializing in
research on education technology sector.
According to Technavio
Research, the global VR in the
education market is expected to reach USD 1,700.66 million in 2021, growing at
a CAGR of more than 55%. Regionally, North America is expected to
dominate the market due to the growing investment and higher adoption of
technology in the education sector. Based on the product segment, the VR
content segment is expected to grow at a higher CAGR during the forecast
period, owing to its inherent requirements and the high demand in the learning
environment.
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