K-12: the use of Virtual Reality (VR) at this stage can strongly influence their overall personality




It is steadily clear that, within the K-12 segment, the appropriate application of VR will take time as educators have just realized the benefits of VR from a technical and immersive learning perspective.

‘’ It is extremely important for educators to understand that K-12 students are young and in their formative years, and the use of VR at this stage can strongly influence their overall personality,” says Jhansi Mary, a lead analyst from Technavio, specializing in research on education technology sector.

According to Technavio Research, the global VR in the education market is expected to reach USD 1,700.66 million in 2021, growing at a CAGR of more than 55%. Regionally, North America is expected to dominate the market due to the growing investment and higher adoption of technology in the education sector. Based on the product segment, the VR content segment is expected to grow at a higher CAGR during the forecast period, owing to its inherent requirements and the high demand in the learning environment.

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