From period of content starvation due to its innovation, small early install
base, and the high cost of premium VR, the virtual reality (VR) technology is
increasingly billed as the most prominent force driving 360-degree video
content and hardware.
In effect, while viewing 360-degree content can be done
on a computer or mobile device, it is clear that, the most compelling and
natural viewing experience is in VR.
One can observe that, 360-degree video market activity is steadily abundant
across both consumer and enterprise applications.
ABI Research forecasts nearly 70 million mobile-based VR products
to ship, like Google Cardboard and Samsung Gear VR, by 2021.